Starting to Feel Like a Real Video Game

I am making a game, and it is finally starting to feel like one! I have implemented player movement, enemies, a weapon, and have added art to it.

The state has been achieved after following the replacement procedure of 3d objects to 2D sprites. Along with the graphical changes, a few changes were made in the scripts also that had interaction methods for 3D objects and now it needed a 2D treatment.

So far, the process taught me some of the critical concepts such as vector positions, coroutines, Object tagging, script communication, reference caching, and basic code refactoring.